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Tuesday, January 25, 2011

Business Cards 24 designs

Nowadays, business cards are no long in rectangle shape, people are trying to be creative to attract more attention and to give a better impression to other people. Unlike those ordinary business cards, they come in rectangle shape, in this collection, I have found 24 business cards in a shape that you might not even could imagine.
Affordable Business Card Printing Available at PsPrint.com

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Saturday, May 22, 2010

The First Philippine Web Design Conference

delivers the latest breaking news and info



It’s finally here.
form function() & .class Web Design Conference is the first and only event in Asia for web designers by web designers. Initiated by the newly-formed Philippine Web Designers Organization, the conference provides a venue for discussion and learning of world-class standards, latest trends, current opportunities and challenges in the web design industry, and other emerging aspects of Information and Communication Technology (ICT).
The event aims to unite over 400 professional and aspiring web designers to actively discuss work-related values and practices, exchange current web standards, compare experiences, and share stories to the next wave of web experts through a lively, interactive exchange of ideas. In the long term, the event aims to uplift the state of Philippines web design.
URL: http://formfunctionclass.com/
Date and time: July 10, 2009 from 8am to 5pm
Venue: Asian Institute of Management, Makati City
Schedule & speakers: (see website)
Sponsors: (see website)

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Thursday, March 11, 2010

free Business Templates philwebsupport

Asadal Business Templates
32 PSD | 4592x4341 | 2.04 GB

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free Business Templates philwebsupport



Asadal Business Templates
32 PSD | 4592x4341 | 2.04 GB

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Saturday, June 13, 2009

Effective Strategy To Estimate Time For Your Design Projects

How many times have you been completely confused at how that ’small’ project turned into such a big one costing double and taking three times the length you estimated? Many of you will say estimating time for web projects accurately is an oxymoron, but by applying a few effective techniques it’s possible to dramatically increase the accuracy of most web project estimates.
1. Why Underestimating Is So Common
There are several reasons, which are freely admitted amongst freelancers and web agencies, as to why web projects are so commonly underestimated - they include:
The technologies required by the project have never been used before
At the time of estimating, there are grey areas or complete unknowns
The client operates in a specialized industry and the solution needs bespoke features that are not familiar to the supplier
Splitting the project down into the detail would require as much as work as the requirements gathering phase that is chargeable

However, there are also some secret reasons why web projects are commonly underestimated:
The client needs an estimate for their project tomorrow or they will go elsewhere
Revenue needs for cash flow now trump the effects of not winning the new work now
No previous project ‘estimated vs. actual’ data analysis has been conducted to draw on
Estimating time for a project is not fun
Despite being true, rarely do we admit these reasons to others or even ourselves! The fact is, when working as a web professional, as a one man band or as part of a small busy web team, the secret reasons are an everyday reality that shouldn’t be hidden away.
By first identifying and admitting why underestimating is so common, can you then set about implementing changes to your estimating process that will reduce the barriers each reason creates and increase your accuracy.
Technologies Not Used Before
There are three approaches you can take when confronted with a brief that requires a technology you have minimal experience with:
Negotiate a paid for functional specification phase as a first step
Consider hiring an expert
Research in your own time and make your best guess
Try to negotiate with the client a mini-project where you are paid to conduct a research and functional planning stage before committing to the whole project. This way you can research the unfamiliar technology and deliver a functional specification to the client.

Best case scenario
You give the client confidence, have a much clearer understanding of the work required, re-estimate and are hired for the rest of the project.
Worst case
You have completed foundation learning of a technology you previously didn’t know that you can sell to new clients, you generate revenue and the client has a comprehensive specification they can use in their tender process.
Added bonus
You, and the client, get to find out how you work together, giving both the opportunity to part company before being locked into a lengthy project.
If you’re not able to convince the client to pay for this initial functional planning stage, and can’t find a suitable expert in the technology, but want the work and have confidence in your ability and passion to learn what needs to be learnt, then the best advice is to do some initial research in your own time and just take your best guess!
Estimating Takes Too Long
Thorough web project estimating takes time, but it tends to inherit all the same rules that apply to coding, the more thorough you are, the more accurate you’ll be.
Is it possible you will spend time working out the features required only to learn you haven’t won the work? Will you have given the client a free and detailed breakdown of their project for free? Absolutely, but this is the just nature of sales, some you win, some you lose - don’t get disheartened, try to get feedback from the client on why you didn’t win and use the advice given to refine your next estimation.
Estimate Is Needed Tomorrow
If a client is demanding an estimate tomorrow after briefing you on the project today you should immediately try to assess if the project is right for you by:
Determining if the response rate being demanded by the client, and any previous communication, is a sign of the type of client they will be to work with
Assessing if the potential gain to your business from the project (high profile client or long-term repeat business) is worth the risk of underestimating and going over budget
Trying to confirm a ball park budget range with the client so you can estimate realistically, or politely decline if far too low. The best kind of clients are experienced enough to know this is not someone looking to use up all their hard earned cash but someone looking to provide the best solution they can for the budget
If the results of these quick steps are favorable, be positive and go for it! There will be another chance to decline if you later find out the project is not right for you, and then you may utter the words “Into the garbage chute, flyboy!”

Cash Flow Dilemma
Cash flow is the life blood of any freelancer or small web agency, without they don’t survive.
Occasionally a situation may arise where work will be taken on with the knowledge it may not be profitable. As gut wrenching as this can be, and despite all the comments you will hear how you should never do this, the reality is the bills and wages have to be paid!
When a freelancer or business owner is presented with the choice of committing to a project for a price they know is low, but by taking on the project means they live to fight another month, or risking not taking on the work on in the hope more profitable leads appear - empathise with and respect them.
It is a tough and gutsy decision that only they can make but rest assured they have their bills or your wages at the forefront of their mind when they make it and estimating low for a project isn’t always as naive a decision as it may appear to those not on the frontline.
Estimating Is Not Fun
Ok, so it’s not as sexy as adding that beautiful grunge effect to your design, and it’s not as exciting as tweaking that jQuery plugin to work just the way you want, but estimating time for a web project more accurately is almost certainly more important than both when it comes to sustaining a freelance or small web agency business.
However, while few will disagree as to its importance, many will continually find it difficult to muster up the passion and diligently estimate time for a web project, but why!? Here are more secret reasons:
It’s hard work and takes many outside their comfort zone
Estimating usually has to be completed alongside your plans for your already fully booked week
It forces you to try and predict the future
It makes you largely responsible for the business’s sales success, solution offered, project profitability and growth and survival of your business (scary stuff!)
Web agencies often have the edge here because they will have dedicated salespeople or project managers who are used to the rigors of estimating, but freelancers will generally be more inclined to find the whole process rather boring and just want to get on with the fun stuff.
While we can all no doubt empathise with this, the harsh truth is that, when running a small business or operating as a one man band, one or two badly estimated projects in quick succession can ultimately lead to the demise of both!
So what other techniques can be used to further increase the accuracy of your estimates?
2. Consistent Project Phases And Tasks
As previously mentioned, when being asked to provide an estimate for a project, it is invariably not something anyone has allocated time to do. As a result of this, estimates are often put together quickly and if compared to past estimates it’s not uncommon to see the same project phase or task classified in many different ways, and for similar sized projects the estimates for each to be completely different.


If you win the work you may think “so what?”, and to some extent you would be right, however, the first step in creating more accurate estimates on a long-term basis is to always break down the project phases and tasks in a consistent manner. Web projects can generally be broken down into the following phases:
Research and planning
Solution design
Design
Front-end development
Back-end development
Content entry
Testing
Go-live
By always beginning to compile estimates using a consistent high-level breakdown means you can have a re-usable template eventually and track the time spent on each.
But don’t stop there! Consistently breaking each phase down further will not only increase the accuracy of the estimate, but again, also result in valuable data over time.
3. Getting Granular


Now the project estimate is broken down into high-level phases, it’s time to get more granular and break each phase into tasks. This is where the estimate begins to become more tailored to the specific project, but also includes common tasks that you can add to your estimating template and use again and again. For example:
Research and planning
Requirements gathering
Project planning
Solution design
Sitemap
Wireframes
User workflows
Functional specification
Design
Initial homepage look and feel
Content page
Master content page template
News main page
News item
Front-end development
5x Templates build XHTML/CSS
JavaScript and AJAX
Cross-browser fixes
Back-end development
CMS Setup and configuration
News feature
Contact us form
Content entry
Homepage copy
Addition of 10x News items
Testing
Internal functional testing
Client User Acceptance Testing (UAT)
Go-live
Live server setup
301 re-directs from old site URLs to new
The page templates and features specific to the client’s project can be listed at this stage, alongside the tasks required in all web projects.
Once you get into the habit of compiling estimates in this way you will find yourself envisaging the phase and tasks lists during the pre-sales initial communication with the client and this invariably:
Refines your requirements gathering skills to quickly get the information you need in order to put together a thorough estimate
Forces you to think the project through in a step-by-step fashion and minimises the chances of missing a large, or several small, tasks that could end up putting you over budget because you didn’t factor them in
So, you now have a pretty solid phase and task list for the project and all that’s left is to estimate hours for each and send it off to the client right? Maybe, but wait, what exactly does the News feature consist of? Is your interpretation of a News feature the same as the client’s?
Now is the time to investigate and define it, as opposed to after the contracts have been signed.
Getting More Granular
While it’s tempting to estimate hours for the News feature and submit to the client, if possible, try to nail down exactly what the client wants from this feature at the estimating stage, after all, if you look around, you’ll be able to quickly find different variations of the same feature that have a huge differences in terms of size, features and complexity, and thus cost.
Using the News feature as an example, talk to the client and determine what it needs to do so that you can again minimise the chances of missing something in your estimate that could, when added to the other ’small’ missed tasks, amount to a serious budget overrun situation.
You may find out the News feature requirements are:
News feature
Add/edit/delete news item
Upload image
Attach PDF
Auto-archiving
RSS
Excellent, you have now defined the News feature and can confidentially estimate the time you think it will take to implement. But hidden in even the most basic and common of features lay more ’small’ things that if not captured, considered and quoted on, can add to the likelihood of overrun.
For example, the client has specified they need to be able to upload images to news items, but do they need any of the following:
Auto-resize capability?
Auto-thumbnail generation?
Full-screen viewing?
Caption addition facility?
Any of the above News features could add a few hours to the overall project and thus need to be ideally catered for in your estimates - a few missed ‘couple of hours’ tasks and suddenly the project is two days over budget.
Getting granular and mentally trying to build the solution means you are able to identify and address these issues early on, making sure to cater for them in your final estimate.
“A Web Project Manager knows how to design and develop most of the project on his own, even if with poorer results compared to his team. This allows him to estimate projects with good approximation and to understand his team’s problems and difficulties”
Introduction to Web Project Management, Antonio Volpon
Advantages Of Getting Granular, For You And The Client
By getting granular with project phases and tasks for estimates you are also able to tweak them very quickly if you discover the estimate you have submitted is above the client’s maximum budget.
For example, how often have you been told by a client they want to go with you but your quote is ‘just a little too high’ and ‘if you could reduce it by five hours we can business’? Usually this means you have to do one of two things; drop the hours you estimated for the News feature and hope you can explain later down the line how the budget does not allow for image uploads and thumbnail generation etc., or remove the News feature altogether.
But, if you have a granular estimate for the News feature, you can confidentially, and at this crucial expectation setting stage, simply remove a couple of sub-features of News and the News image upload functionality in order to align with the client’s budget.
When communicating this to the client they will clearly see what you are proposing to drop and why and they will still get the News feature they need, but perhaps with a few less nice to haves. Using this approach is usually well received by clients as they have full and transparency on the reasoning behind the changes to your proposal.
This kind of transparency during the sales process will invariably give the client confidence in you because it demonstrates to them you:
Are an expert in your field
Can envisage the project in its entirety
Adopt a diligent and methodical approach and more than likely will continue to work this way on their project
Best of all, if you are successful with your estimate and you are hired you already have the foundations of:
An instant statement of work
A defined project scope
The timings you need to put together an accurate project schedule with milestones
Client expectations settings very early
Demonstrated your thoroughness and understanding of their business and requirements to the client
So what now? Well, now you have won the work, it’s time to start collecting the data that will enable you to create even more accurate estimates in the future.
4. Consistent Time Tracking And Analysis
Before starting the work, you should first replicate all of the phases and tasks, along with their time estimates, into your time tracking tool of choice. Once this is done, you can then begin work and make sure to be disciplined and track everything you do and log it under the right category.


Of course many of you will do this by default as it allows you to:
Know how long you have to complete each phase
View how long you have for each task and sub-task
Reporting on how long everything actually took
But the real value of keeping a consistent set of high-level phases, from estimate through to time tracking, is that after a few projects you can begin toanalyse the data and start to identify averages and trends that you can use to refine your next web project estimate.
Analyse Estimated vs. Actual Time
This is where the real magic happens! By breaking down and tracking your time for multiple projects into consistent phases and tasks, you will have valid comparable data to analyse, for example, after five projects, once you average out the numbers, you may well discover the following:
Research and planning took around 5% of the total project time to complete
Solution design: 5%
Design: 25%
Front-end development: 15%
Back-end development: 30%
Content entry: 8%
Testing: 10%
Go-live: 2%
The more projects completed that use a consistent estimating and time tracking structure, the more real your averages will become.


With this valuable information you can then set about increasing the accuracy of your next estimate by being able to, assuming you can get a budget range from the client:
Immediately allocate the estimated hours you need for each phase
Determine the best solution you can offer the client for their budget
It even allows you to accommodate the client that ‘needs an estimate tomorrow’ when you don’t have time to break it down in detail.
Conclusion

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Friday, February 6, 2009

Tuesday, January 6, 2009

Monday, April 14, 2008

Mac OS X Leopard: Designer’s Guide to Icons

In 2000 Apple released the visual theme Aqua, a stunning leap forward in graphical user interface design. At the same time Apple published the Human Interface Guidelines (HIG), a tool for developers and designers that gives a detailed breakdown of the design philosophy behind Aqua. Apple recently updated their Human Interface Guidelines (HIG) to include the way the visual theme Aqua has evolved in Apple’s latest operating system, OS X 10.5 Leopard. This is the first update since 2006.

Let’s take a look at how this affects icon designers.

Aqua: Strive For Simplicity

“Gorgeous, artistic icons are an important part of the Mac OS user experience. Users expect beautiful icons that tell an application’s story in a clear and memorable way.”

To get really beautiful icons, Apple recommends that you let a professional designer create your icons. Despite all the eye candy and realism that is possible to apply to icons, less is more. Strive for a simple solution using one easily recognisable object. The basic shape or silhouette of your icon can help users to quickly identify it. If you aim for an international market, your symbols need to also be internationally recognizable providing Worldwide Compatibility.

To increase usability and avoid confusing users as to what is part of the Aqua interface and what belongs to an application looking great in the Aqua interface, avoid using Aqua interface elements in your icons, don’t use replicas of Apple hardware products and don’t reuse Mac OS×system icons in your icons. It can be confusing to users to see the same symbol used to mean slightly different things in multiple locations.

Light Source and Perspective in Aqua

Address Book

Use a single light source with the light coming from above and slightly in front of the icon. This icon for Apple’s Address Book is a good example of the lighting in Mac OS X, Aqua.

Apple writes that “perspective and shadows are the most important components of making good icons“. The perspective for icons and the concept of icon genres and families remain the same in Leopard’s graphical user interface as in previous versions of Aqua.

Realism in Aqua

Pages

Aqua icons, such as this icon for Apple’s Pages, display a high level of realism and often show off glassy effects and transparency effects. This works best with concepts that can be described with a physical object. Icons that convey abstract concepts such as “music”, “checkout” or “download” are tricky to make photorealistic representations of.

For example, what would be a good way to symbolize the idea of music? A note? A photorealistic image of notes on paper? An instrument? Which instrument? And will using a harp or a sheet of classical music be too specific for anyone to feel that rap music or jazz could be represented by this imagery?

Not to mention how to make photorealistic representations of concepts like “Compute Value Added Tax” or “Restore Latest Backup”.

QuickTime Player

This application icon for Apple’s QuickTime Player has evolved over the years, with different variations whilst keeping its basic shape. It’s an example of an icon that Apple have chosen to make a symbolic icon for, rather than taking a photorealistic approach.

It is interesting to see how the icons in the iPhone and iPod interface have made a break from the photo-realism of Aqua and are designed more as symbols, which was the original idea behind the computer icon.

A handheld device is used in less than optimal conditions. There can be glaring light or low light, distractions, noise and so on. Using a more bold and simple visual theme makes a lot of sense for usability.

The icons in the iPhone and iPod interface display glossy effects and squares with rounded corners such as is commonly seen in the current “Web 2.0″ design.

The Dock in Leopard

desktop_dock20071016

If you think that users will want to display your icon in the Dock (and which developer doesn’t dream of that!), I suggest you give it a bare minimum of extra effects, as the Dock itself automatically adds several special effects including shadows as well as a reflection of the icon.

As far as I can tell there is no specific information on exactly what effects the Dock adds to icons in the latest version of Apple’s Human Interface Guidelines. I suggest simply adding a slight drop shadow of pure black to make the icon look at home in Aqua, both in the Dock and in other environments of the interface.

Leopard’s File Browser Cover Flow

You also need to be aware of how the Cover Flow view in Finder displays your application icon. In Cover Flow, icons are displayed against a black background, set on a highly reflective surface. Because of this, you may need to adjust the design of your icon.

If your icon includes a drop shadow, make sure the shadow is fully black. If your icon is very dark or has black edges, you can add a slight inner glow to make the icon stand out against the black background. This Spaces icon shown below, has a slight inner glow that makes it look at home in the Cover Flow environment.

iconblackedge

emailicon

Avoid giving important parts of your icon high alpha levels (that is, a lot of transparency), especially in the lower half of the icon. As areas with too much alpha can get clipped by Cover Flow. This icon for Apple’s Mail has a cancellation mark with high alpha levels and as we can see Cover Flow has clipped part of the postmark as shown below.

iconalphaclipped

Personally, I think that icons set on an angle look awkward in Cover Flow, since Cover Flow tilts the icons it gets to be a bit too much. A straight-on view, such as the perspective for the Spaces icon is best for icons when displayed in Cover Flow.

Icon Sizes in Leopard

OS X 10.5 Leopard introduces a new larger size for icons, 512×512 pixels. A professionally created icon for Leopard should include the following sizes:

  • 512×512 pixel image (for Finder icons in Mac OS X v10.5 and later)
  • 128×128 pixel image (for Finder icons in all versions of Mac OS X)
  • 32×32 pixel image (hint for Finder icons)
  • 16×16 pixel image (hint for Finder icons)
  • A mask that defines the image’s edges so that the operating system can determine which regions are clickable

Icons that display in the Finder are viewed at different sizes: they can be magnified in the Dock, they can be previewed at full size, and users can specify a preferred size. For the best-looking icons at all sizes, you should provide custom images (“hints”) at 32×32 pixels and 16×16 pixels. Although the Dock doesn’t use hints (it uses a sophisticated algorithm on the 128×128 pixel version), hints are important for preserving crucial details in Finder icons.

Always start with the largest icon and downscale that to the smaller sizes. The largest version of your icon should have the richest texture, more details and greater realism. The smaller sizes will in some cases need some retouching to have the same high quality as the original large sized design.

iconhighquality512

This mockup of the Front Row application icon illustrates that simply enlarging a small icon will not provide the sharpness and detail required in the large version of the icon.

Scaling Your Art Work So That The Smaller Versions Become Crisp and Clear

contentfooter_develop20071009

Setting up a grid and “using snap to grid” will help you keep each of the smaller icon versions crisp and reduce the amount of retouching and sharpening you need to do when you resize the art work.

Apple suggests that you set up the canvas for your master file to 1024×1024 pixels. In your image-editing application, set up an 8-pixel grid as you create the master file. This means that each block in the grid measures 8×8 pixels and represents one pixel in the 128×128 pixel icon.

Turn on “snap to grid” to reduce the half pixels and blurry details that can result when you scale it down. Although using an 8-pixel grid works well when you create 512×512 pixel icons, you may prefer the increased precision you get when you use a 2-pixel grid to create the master image.

If you aren’t satisfied with the results when you scale down your art work to the 32×32 pixel and 16 ×16 pixel sizes, you can redraw the image at these sizes instead. However, setting up the proper grid can still help reduce extra work if you decide to redraw the smaller versions. For example, using a 32-pixel grid with a 1024×1024 pixel master file works well for creating the 32×32 pixel size, and a 64-pixel grid works well for creating the 16×16 pixel size.

In general I think keeping the icons as simple as possible is a good idea, as both the Dock and the Cover Flow in Aqua Leopard add a lot of effects.

References

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Tuesday, March 4, 2008

Text Fading Animation

Cool text fading animation in Flash


In this Macromedia Flash tutorial I will show you how to make a cool text fading animation effect. Acturlly I got inspired to do this effect from a movie, or from the introduction text of what actors was in the movie, they used this effect.


1.
Start with a black background.
Now type in the text you like to add this effect to with white color.
Right click the text and press break apart one time to seperate the letters.

Photoshop Tutorial thumb picture


2.
Now right click each letter and convert them to seperate movie clips

3.
Select all the letters, right click and choose distrubute to layers.
Now in the layers panel delete the layer we started with, because its now empty.

Photoshop Tutorial thumb picture


4.
Make a new keyframe at frame 5 and at frame 30, for all the layers.

Photoshop Tutorial thumb picture


5.
In frame 30 move the text all the way to the right, out of the stage.
Between frame 5 and frame 30 for all layers, right click and create motion tween.

Photoshop Tutorial thumb picture


6.
Now for all letters seperatly click at frame 5 and go to the properties panel and adjust the easing, for some letters set the easing to -100 and the rest at 100 and maybe one or two at 0.

Now the letters will not move at the same speed.

Photoshop Tutorial thumb picture


7.
At frame 30 for each letter go to the properties panel and adjust the alpha to 20 percent.

Photoshop Tutorial thumb picture


And now we are done, I just added a rectangle shape with not fill color, converted it to a movie clip, animated it by scaling it and put down the alpha just a with the text effect.

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Thursday, January 10, 2008

Anime DeFormed Eye

Step 1: Open a new 400x400 pixel File

image 1

Step 2: Create a new layer called "Trace". Use Pen tool to draw like the below image

image 2

Step 3: Fill the path with your favorite color. Do the same things above to make like this

image 3

Step 4: Create a new layer called Eye. Use Pen tool again to draw an oval, the eye. Choose any soft brush 2px, stroke the path

image 4

image 5

Step 5: Merge all the layers. Let's jump to the colorisation part (Really hard one). Create a new layer called "Color", choose your color, with the layer mode "Multiply", big soft brush, Flow: 30%. We have to brush many times. Each we choose a darker color. This will make our eye more lively.

image 6

Next to the pupil and its shade

image 7

Step 6: Use Dodge tool, Range Highlight, Exp: 25-30%. Use Pen Tool to make a path around the Pupil

image 8

Stroke this path. Choose Dodge

image 9

Step 7: Use Nudge Tool, 2-5px, Strength 40%, trace along the path above

image 10

After that we have here

image 11

Step 8: Add some more detail to make a realistic one

image 12

image 13

image 14

Step 9: Finish

Anime DeFormed Eye Tutorial: Final Result

Author's URL: ezphotoshop.info

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